![]() What Legends/content will be included in the Apex Legends Mobile limited regional launch? Apex Legends Mobile will be available on Android and iOS in Australia, New Zealand, Singapore, Malaysia, Philippines, Indonesia, Mexico, Peru, Argentina, and Colombia.When and where will the limited regional launch become available? Questions? We’ve put together the FAQ below to help you get the answers you need. ![]() We look forward to hearing your thoughts on Apex Legends Mobile! When Limited Regional Launch begins next week,head to the Google Play Store and iOS App Store to sign up so you can jump in, play as your favorite Legend, and share your feedback with the team. This next phase will see Apex Legends Mobile go into limited release in 10 countries so we can continue our work on in-game systems, features, and more prior to launch!įor players who are in the 10 participating countries, we would love your help in making Apex Legends Mobile the best it can be. We’re excited to announce that Apex Legends Mobile will enter the next major development milestone: a limited regional launch starting next week and expected to run throughout the Spring. We know you have been waiting for updates on Apex Legends™ Mobile ever since we conducted our closed beta tests last year. Our intention is to now release the game to participating countries on March 7 Pacific Standard Time. This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.Īpex Legends Mobile Limited Regional Launch FAQ Everything you need to know before the start of the Limited Regional Launchĭue to current world events, we made the decision to shift the limited regional launch of Apex Legends Mobile. Apex Legends Mobile’s peak earnings came a few days after global launch on May 21, with 670k on that day.Apex Legends Mobile Limited Regional Launch FAQĪbout Apex Legends Legends Maps Lore Hub FAQ PC Requirements Credits Accessibility Battle Royale Team Deathmatch Control Gun Run Season Battle Pass Latest News Game Updates Latest Media Sign up for News Twitter Instagram Facebook Youtube Twitch Forums Cosplay Guides Compete Community Guidelines About Apex Legends Legends Maps Lore Hub FAQ PC Requirements Credits Accessibility Battle Royale Team Deathmatch Control Gun Run Season Battle Pass Latest News Game Updates Latest Media Sign up for News Twitter Instagram Facebook Youtube Twitch Forums Cosplay Guides Compete Community Guidelines Apex Legends Mobile’s download peak, meanwhile, was a more modest 2.2m on May 18 2022.ĬOD’s spikier revenue graph shows peaks of around $1.4m in earnings for Activision twice in its first 30 days on sale, on October 6 and 20 2019. ![]() On revenues, the top five markets were the US ($4.5m), Japan ($3.9m), Thailand ($482k), UK ($225k) and France ($215k).Īlso, just for fun, we compared the first 30 days of Apex Legends Mobile’s performance to Activision’s Call of Duty Mobile’s first 30 days post-global launch, just to see the difference.Ĭall of Duty Mobile’s spectacular first few days of global launch saw Activision’s shooter peak in terms of downloads on October 2 2019, when Appmagic estimates it was downloaded 10.6m times in one day. ![]() The top five markets for downloads during Apex’s first 30 days were the US (4.8m), Japan (2.5m), Brazil (2.5m), India (1.5m) and Thailand (1.4m). Revenue split, meanwhile, is heavily weighted toward Apple devices, with EA earning $8.1m from iPhone and iPad players compared to $3.5m from folks with Android devices. The iOS / Android download split is pretty even, with 10.3m players on iOS and 11.5m on Android. The data provider’s estimates do not include the 30% cut of revenue Apple and Google take, so total consumer spend will be higher. To be precise, Appmagic’s data suggests that EA earned $11,587,992 in revenue from Apex Legends Mobile’s first 30 days on sale globally, having been downloaded 21,807,656 times in that period. EA earned $11.6m from 21.8 million downloads of Apex Legends Mobile in its first 30 days of global launch, according to numbers we sourced from Appmagic.
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