8/9/2023 0 Comments Xcode project build settingsXcode Build Settings is a thorough reference that defines each xcconfig value type and meaning. The guide covers topics such as general syntax, include statements, variable assignment, build setting inheritance, and more with practical examples. The Unofficial Guide to xcconfig files offers a practical guide for writing xcconfig files. It covers topics such as creating build configuration files, defaulting to existing configuration values in an Xcode project, and setting conditional configuration values. Xcode Build Configuration Files provides a deep dive into configuration files as a way to get around configuring Xcode in the GUI. Five Xcode Configuration Resources Xcode Build Configuration Files The following five resources will help you to better understand what configuration options exist, and how to best separate your Xcode project configurations from a given project in a text-based xcconfig file that you can check into source control. Xcode configuration files are human-readable lists of key, value pairs that can be associated with a given project, in which they will define and override the build settings for a particular build configuration of a project or target. Because this file is plain text, you can edit it anywhere and you can easily check it into source control, so as to track changes over time. Enter the Xcode configuration file, a plain text file with the xcconfig file extension, that allows you to configure a specific build type. This means that in addition to learning and remembering all required configuration details, you will also have to remember how to navigate to each in the GUI.īut there is a solution. Moreover, in order to configure a project within the Xcode GUI, you will need to navigate through a slew of tabs – each containing huge numbers of configuration controls and further expandable option sets. But this can be a challenge in Xcode specifically, because of how thoroughly integrated the configuration controls are within a given project. Now you're ready to submit the app to the app store.It is considered a best practice in development to separate code from configuration details. Open the Organizer (Window -> Organizer) and confirm that your newly archived app appears there. Make sure your app builds all the way to completion, including the Code Signing step at the end.ĥ. You can view the Archive build log by clicking on the Logs tab at the top of the navigator frame. (The Target should have the same configs as the Project, but it's good to double-check.)Ĥ. You should also set the iOS Deployment Target to the minimum version of iOS you want your app to run on. In the Deployment section, Apple recommends setting Skip Install to Yes* for your Release build. Scroll down to the Code Signing section, and be sure your Release build is signed with your distribution certificate:Ĭ. Under Architectures, set the Base SDK to "Latest iOS", and Architectures to both "armv6" and "armv7" ( how to add armv6 in Xcode4).ī. (If you are using a third party library (such as cocos2d), you'll have multiple targets to configure.)Ī. Edit the Build Settings for the Project and the Target(s). Set the Build Configuration to Release, enter an Archive Name for your project (this will show up in the Archives window of the Organizer), and check the "Reveal Archive in Organizer" checkbox.ģ. Then in the schemes window, select the Archive (Release) scheme. In the toolbar, select the Project name from the Schemes pull-down: (If you haven't, log into the Developer Portal to create them.)ġ. You should already have created your distribution certificate and provisioning profile before starting. To prepare your iOS app for distribution on the App Store, you'll need to create a release build for it. The most recent checklist can be found here.
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